I really enjoyed Scott
Mcloud’s “Understanding Comics.” The book was both fun to read and
informative. It was truly a fascinating look into the production of
comics that I have never tough of before. I always enjoy learning bout other
art forms that I’m not too familiar with, You never know what insights you might pick up that can possibly relate you your own art. Wile I didn’t think I new that much
about comics, it turned out I knew a lot more than I tough.
Constantly working with film
and animation, comics a very similar to story boards, which is a process we do
before we go into production of a film. I was
glad to see that I was somewhat familiar with some concepts that McCloud
touched on. McCloud touched on how simplifying a drawing from its realistic
origin amplifies its core meaning. In animation, story board, and visual
development we are always thinking of this. Typically, the stories we tell are
usually exaggerated in someway or another, so Eliminating details actually
allows us to focus on the important ones, and therefore pushing the clarity of
the essential meaning of a story in a way realism can never do.
Comic
Big Hero 6
Story boards
Big Hero 6
Overall I thought the book had a ton of insight in to things I never even considered before, that related to my studies as a computer animator, and makes me rethink the depth of storytelling that is possible in chronological picture-making.
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