Saturday, August 29, 2015

Week2: Understanding Comics



I really enjoyed Scott Mcloud’s “Understanding Comics.” The book was both fun to read and informative. It was truly a fascinating look into the production of comics that I have never tough of before. I always enjoy learning bout other art forms that I’m not too familiar with, You never know what insights you might pick up that can possibly relate you your own art. Wile I didn’t think I new that much about comics, it turned out I knew a lot more than I tough.

Constantly working with film and animation, comics a very similar to story boards, which is a process we do before we go into production of a film. I was glad to see that I was somewhat familiar with some concepts that McCloud touched on. McCloud touched on how simplifying a drawing from its realistic origin amplifies its core meaning. In animation, story board, and visual development we are always thinking of this. Typically, the stories we tell are usually exaggerated in someway or another, so Eliminating details actually allows us to focus on the important ones, and therefore pushing the clarity of the essential meaning of a story in a way realism can never do.

Comic 
Big Hero 6

Story boards 
Big Hero 6


Overall I thought the book had a ton of insight in to things I never even considered before, that related to my studies as a computer animator, and makes me rethink the depth of storytelling that is possible in chronological picture-making.


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